Duke ngarkuar...

Level Designer Unity

McHunter Studio

/job-details/10703

full_time
Publikuar Sot
McHunter Studio is looking for a
**Unity Level Designer**
to join us and help create engaging multiplayer environments for an upcoming indie game currently in development.

This role is focused primarily on
**level design, parkour gameplay, environment layout, and lighting**
. You will work directly inside Unity using existing gameplay systems, mechanics, and asset packs provided by the studio.

Responsibilities

- Design and build playable levels directly in
**Unity**
- **Create engaging parkour and obstacle-based sections**
- **Design layouts around existing player movement and gameplay mechanics**
- **Build indoor and underground environments with strong atmosphere and readability**
- **Handle environment lighting**
, including artificial/local lighting rather than relying on directional sunlight
- Place and customize existing environment assets, props, platforms, traps, and obstacles
- Test levels repeatedly to make sure jumps, movement, routes, and difficulty feel fair
- Improve level pacing, player flow, and visual guidance
- Collaborate directly with the game/system designer
- Suggest new level mechanics, obstacles, or environmental interactions when appropriate

You will
**not be expected to program gameplay systems**
. If a level requires a new mechanic, trap, platform, interaction, or gameplay feature, the system will be developed separately and provided for implementation into the level.

Requirements

- Experience using
**Unity**
- **Understanding of level design fundamentals, including player flow, pacing, readability, and difficulty**
- **Comfortable working with prefabs, modular environment assets, lighting, and Unity scenes**
- **Ability to design gameplay around existing movement mechanics**
- **Good sense of scale, spacing, jump distances, and environmental composition**
- **Ability to receive feedback and iterate quickly**
- **Comfortable collaborating remotely through version control**

Nice to Have

- Experience designing multiplayer or co-op levels
- Experience with parkour, platforming, obstacle-course, horror, or escape-style games
- Knowledge of Unity lighting and optimization
- Basic familiarity with Git/GitHub
- Environment art or level-art experience

About the Project

The project is an
**indie multiplayer game currently in active development**
. The core gameplay systems are already being built, and the Level Designer will have significant creative freedom when designing environments around those mechanics.

We are looking for someone interested in growing with the project rather than simply assembling environments. Strong ideas, experimentation, and creative level concepts are encouraged.

- Please include your
**portfolio, previous Unity levels, environment work, or playable projects**
when applying.